ID студента
int64 1k
1.03k
| ID треда
int64 2.18k
3.11k
| ID реплики в треде
int64 1
14
| Имя автора
stringclasses 41
values | Статус автора
stringclasses 3
values | ID предложения
int64 0
12
| Текст
stringlengths 3
571
| категории эмпатии/антипатии
stringclasses 42
values | виды речевых актов
stringclasses 25
values | модус/диктум
float64 | обоснование (слово, фраза, предложение)
stringclasses 32
values | эмпатия
float64 -1
1
⌀ | лингвистическая ошибка (тип)
stringclasses 3
values | текст с примером ошибки
stringclasses 3
values | исправление
stringclasses 3
values | neg
float64 0
0.57
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float64 0
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float64 -0.88
0.92
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1,030
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a.bragin
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member
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Do you have any other questions I can help you with?
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1,031
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driexor
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client
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I would like to create a virtual touch layer that has a depth distance from the camera, width and height.
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1,031
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driexor
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client
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The corners should be calibrated by allowing the user to place his finger in space for some seconds for each corner, and confirm the selection of the corners.
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1,031
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driexor
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client
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For that, I need to retrieve the point in space x, y and z coordinates, to create the size of the width screen, and then adjust the touch plane with a certain depth, and map the virtual layer to the actual computer screen to achieve a virtual touchless application.
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1,031
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driexor
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client
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I’d like to have guidance on this and how to approach it code wise.
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1,031
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driexor
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client
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Thanks!
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1,031
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EugeneVasiliev
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leader
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For hand tracking, this gallery tutorial may be useful to you.
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1,031
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EugeneVasiliev
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leader
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Since your script is more AR-based, you can study the AR Nuitrack tutorials (interaction with virtual objects) and PointCloud (example of how to get native depth data) in the Nuitrack SDK for Unity,
If you are doing a project without using Unity, then it’s okay, the code from the examples can be used with minor changes.
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1,031
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EugeneVasiliev
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leader
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Could you describe your idea and usage scenario in more detail for a better understanding?
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driexor
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client
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I have a holographic view of a screen, and I want to make it seem interactive by adjusting/calibrating a virtual layer at the same depth of the hologram.
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driexor
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client
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With the camera being attached ~80cms away from the hologram.
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1,031
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driexor
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client
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It’s outside of unity since I just want to register any object that passes through the virtual layer as a left mouse click in the system.
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1,031
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driexor
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client
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So basically run the windows pc, attach a hologram to the monitor, and then be able to click on the hologram as if you’re clicking into a normal touch screen.
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1,031
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driexor
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client
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I’ll calculate the ratio coordinates of the virtual layer with the height and width of the screen to register the mouse click on the system whenever the object crosses a certain depth into the layer.
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1,031
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EugeneVasiliev
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leader
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Unfortunately, we can’t offer ready-made solutions outside of Unity yet.
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1,031
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EugeneVasiliev
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leader
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To work with the depth map, study the documentation on DepthSensor 9.
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1,031
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EugeneVasiliev
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leader
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There is also an example that can help you, implementing a system “click” and positioning the cursor to interact with the UI like a normal mouse:
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1,032
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thomas
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client
| 0
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Hello all,
When I installed Nuitrack SDK 0.35.7, I got an error saying that the starting point of the dynamic library procedure could not be found.
| null | null | null | null | null | null | null | null | 0.092
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1,032
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thomas
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client
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However, when Nuitrack SDK 0.28 is installed, it can be used without any problem.
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| 0.852
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1,032
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thomas
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client
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It’s give me same error when I installed Nuitrack SDK 0.35.10, is there any solution?
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1,032
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Mariya
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member
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Hi @thomas!
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1,032
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Mariya
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member
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Sorry for the issues you’ve encountered!
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1,032
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Mariya
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member
| 2
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Could you please check that your environment variables are set correctly:
There should be the NUITRACK_HOME variable with the value of (install-folder)\nuitrack
The ‘PATH’ variable should include the path to (install-folder)\nuitrack\bin
Also, try moving your nuitrack ‘path’ environment variable to the top of your ‘path’ list.
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1,032
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Mariya
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member
| 3
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Looking forward to your response.
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1,033
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udesh_cuddalore
|
client
| 0
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I am using Nuitrack SDK by importing it with Unity 3d application.
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1,033
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udesh_cuddalore
|
client
| 1
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I want to connect two Intel realsense L515 sensors.
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| 0.86
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1,033
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udesh_cuddalore
|
client
| 2
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Can someone help me how to connect with multliple sensors?
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| 0.769
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1,033
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udesh_cuddalore
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client
| 3
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Thank you,
Regards,
Udesh Cuddalore
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1,033
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a.bragin
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member
| 0
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Hi @udesh_cuddalore,
We are planning to add multi-sensor support in the upcoming releases.
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1,033
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a.bragin
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member
| 1
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It’ll be available soon
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1,034
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bspriggs
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client
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Hi, I am relatively new to Nuitrack and Unity.
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1,034
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bspriggs
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client
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I am trying to import the NuitrackSDK to my Unity project, however I keep getting an error message stating: ‘You need to replace the tbb.dll file in editor with Nuitrack compatible tbb.dll file.’.
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1,034
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bspriggs
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client
| 2
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Follow advise from a different post I have copied and pasted the tbb.dll file from %NUITRACK_HOME%/bin to the Editor’s files, however this message will not clear.
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1,034
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bspriggs
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client
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Has anyone else had a similar problem, and if so how did they solve it?
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1,034
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bspriggs
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client
| 4
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Any advice would be greatly appreciated!
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1,034
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Stepan.Reuk
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leader
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Hello @bspriggs
Automatic replacement may not work if the user does not have enough rights to access the folder with the editor (For example, \Unity\2020.3.1f1\Editor).
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1,034
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Stepan.Reuk
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leader
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If you replaced it manually, you can create a file in the editor folder with the name tbb_backup.dll (just so that the message doesn’t appear)
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1,034
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bspriggs
|
client
| 0
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Hi @Stepan.Reuk,
Thanks for your response, I have replaced the tbb.dll file in the editor and renamed the previous version to tbb_backup.dll.
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1,034
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bspriggs
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client
| 1
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This seems to have solved this error message, however when I try to utilise the body tracking features within my C# script, I keep getting the same message when I try to build my project: " error CS0103: The name ‘CurrentUserTracker’ does not exist in the current context".
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| 0.85
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1,034
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bspriggs
|
client
| 2
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I assumed this issue was linked to my previous one however, it seems Unity or Visual Studio is not able to register Nuitrack when developing code.
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