ID студента
int64
1k
1.03k
ID треда
int64
2.18k
3.11k
ID реплики в треде
int64
1
14
Имя автора
stringclasses
41 values
Статус автора
stringclasses
3 values
ID предложения
int64
0
12
Текст
stringlengths
3
571
категории эмпатии/антипатии
stringclasses
42 values
виды речевых актов
stringclasses
25 values
модус/диктум
float64
обоснование (слово, фраза, предложение)
stringclasses
32 values
эмпатия
float64
-1
1
лингвистическая ошибка (тип)
stringclasses
3 values
текст с примером ошибки
stringclasses
3 values
исправление
stringclasses
3 values
neg
float64
0
0.57
neu
float64
0
1
pos
float64
0
1
compound
float64
-0.88
0.92
1,030
3,093
3
a.bragin
member
1
Do you have any other questions I can help you with?
null
null
null
null
null
null
null
null
0
0.787
0.213
0.4019
1,031
2,763
1
driexor
client
0
I would like to create a virtual touch layer that has a depth distance from the camera, width and height.
null
null
null
null
null
null
null
null
0
0.796
0.204
0.5574
1,031
2,763
1
driexor
client
1
The corners should be calibrated by allowing the user to place his finger in space for some seconds for each corner, and confirm the selection of the corners.
null
null
null
null
null
null
null
null
0
1
0
0
1,031
2,763
1
driexor
client
2
For that, I need to retrieve the point in space x, y and z coordinates, to create the size of the width screen, and then adjust the touch plane with a certain depth, and map the virtual layer to the actual computer screen to achieve a virtual touchless application.
null
null
null
null
null
null
null
null
0
0.918
0.082
0.4939
1,031
2,763
1
driexor
client
3
I’d like to have guidance on this and how to approach it code wise.
null
null
null
null
null
null
null
null
0
0.682
0.318
0.6808
1,031
2,763
1
driexor
client
4
Thanks!
null
null
null
null
null
null
null
null
0
0
1
0.4926
1,031
2,763
2
EugeneVasiliev
leader
0
For hand tracking, this gallery tutorial may be useful to you.
null
null
null
null
null
null
null
null
0
0.596
0.404
0.7269
1,031
2,763
2
EugeneVasiliev
leader
1
Since your script is more AR-based, you can study the AR Nuitrack tutorials (interaction with virtual objects) and PointCloud (example of how to get native depth data) in the Nuitrack SDK for Unity, If you are doing a project without using Unity, then it’s okay, the code from the examples can be used with minor changes.
null
null
null
null
null
null
null
null
0
0.967
0.033
0.2263
1,031
2,763
2
EugeneVasiliev
leader
2
Could you describe your idea and usage scenario in more detail for a better understanding?
null
null
null
null
null
null
null
null
0
0.828
0.172
0.4404
1,031
2,763
3
driexor
client
0
I have a holographic view of a screen, and I want to make it seem interactive by adjusting/calibrating a virtual layer at the same depth of the hologram.
null
null
null
null
null
null
null
null
0
0.954
0.046
0.0772
1,031
2,763
3
driexor
client
1
With the camera being attached ~80cms away from the hologram.
null
null
null
null
null
null
null
null
0
1
0
0
1,031
2,763
3
driexor
client
2
It’s outside of unity since I just want to register any object that passes through the virtual layer as a left mouse click in the system.
null
null
null
null
null
null
null
null
0
0.951
0.049
0.0772
1,031
2,763
3
driexor
client
3
So basically run the windows pc, attach a hologram to the monitor, and then be able to click on the hologram as if you’re clicking into a normal touch screen.
null
null
null
null
null
null
null
null
0
1
0
0
1,031
2,763
3
driexor
client
4
I’ll calculate the ratio coordinates of the virtual layer with the height and width of the screen to register the mouse click on the system whenever the object crosses a certain depth into the layer.
null
null
null
null
null
null
null
null
0
0.942
0.058
0.2732
1,031
2,763
4
EugeneVasiliev
leader
0
Unfortunately, we can’t offer ready-made solutions outside of Unity yet.
null
null
null
null
null
null
null
null
0.198
0.661
0.14
-0.1779
1,031
2,763
4
EugeneVasiliev
leader
1
 To work with the depth map, study the documentation on DepthSensor 9.
null
null
null
null
null
null
null
null
0
1
0
0
1,031
2,763
4
EugeneVasiliev
leader
2
There is also an example that can help you, implementing a system “click” and positioning the cursor to interact with the UI like a normal mouse:
null
null
null
null
null
null
null
null
0
0.822
0.178
0.6369
1,032
2,745
1
thomas
client
0
Hello all, When I installed Nuitrack SDK 0.35.7, I got an error saying that the starting point of the dynamic library procedure could not be found.
null
null
null
null
null
null
null
null
0.092
0.819
0.089
-0.0258
1,032
2,745
1
thomas
client
1
However, when Nuitrack SDK 0.28 is installed, it can be used without any problem.
null
null
null
null
null
null
null
null
0
0.852
0.148
0.3089
1,032
2,745
1
thomas
client
2
It’s give me same error when I installed Nuitrack SDK 0.35.10, is there any solution?
null
null
null
null
null
null
null
null
0.15
0.722
0.128
-0.1027
1,032
2,745
2
Mariya
member
0
Hi @thomas!
null
null
null
null
null
null
null
null
0
1
0
0
1,032
2,745
2
Mariya
member
1
Sorry for the issues you’ve encountered!
null
null
null
null
null
null
null
null
0.242
0.758
0
-0.1511
1,032
2,745
2
Mariya
member
2
Could you please check that your environment variables are set correctly: There should be the NUITRACK_HOME variable with the value of (install-folder)\nuitrack The ‘PATH’ variable should include the path to (install-folder)\nuitrack\bin Also, try moving your nuitrack ‘path’ environment variable to the top of your ‘path’ list.
null
null
null
null
null
null
null
null
0
0.869
0.131
0.6705
1,032
2,745
2
Mariya
member
3
Looking forward to your response.
null
null
null
null
null
null
null
null
0
1
0
0
1,033
3,091
1
udesh_cuddalore
client
0
I am using Nuitrack SDK by importing it with Unity 3d application.
null
null
null
null
null
null
null
null
0
1
0
0
1,033
3,091
1
udesh_cuddalore
client
1
I want to connect two Intel realsense L515 sensors.
null
null
null
null
null
null
null
null
0
0.86
0.14
0.0772
1,033
3,091
1
udesh_cuddalore
client
2
Can someone help me how to connect with multliple sensors?
null
null
null
null
null
null
null
null
0
0.769
0.231
0.4019
1,033
3,091
1
udesh_cuddalore
client
3
Thank you, Regards, Udesh Cuddalore
null
null
null
null
null
null
null
null
0
0.615
0.385
0.3612
1,033
3,091
2
a.bragin
member
0
Hi @udesh_cuddalore, We are planning to add multi-sensor support in the upcoming releases.
null
null
null
null
null
null
null
null
0
0.816
0.184
0.4019
1,033
3,091
2
a.bragin
member
1
It’ll be available soon
null
null
null
null
null
null
null
null
0
1
0
0
1,034
2,820
1
bspriggs
client
0
Hi, I am relatively new to Nuitrack and Unity.
null
null
null
null
null
null
null
null
0
1
0
0
1,034
2,820
1
bspriggs
client
1
I am trying to import the NuitrackSDK to my Unity project, however I keep getting an error message stating: ‘You need to replace the tbb.dll file in editor with Nuitrack compatible tbb.dll file.’.
null
null
null
null
null
null
null
null
0.078
0.922
0
-0.4019
1,034
2,820
1
bspriggs
client
2
Follow advise from a different post I have copied and pasted the tbb.dll file from %NUITRACK_HOME%/bin to the Editor’s files, however this message will not clear.
null
null
null
null
null
null
null
null
0.08
0.92
0
-0.2924
1,034
2,820
1
bspriggs
client
3
Has anyone else had a similar problem, and if so how did they solve it?
null
null
null
null
null
null
null
null
0.154
0.743
0.103
-0.2263
1,034
2,820
1
bspriggs
client
4
Any advice would be greatly appreciated!
null
null
null
null
null
null
null
null
0
0.563
0.437
0.5974
1,034
2,820
2
Stepan.Reuk
leader
0
Hello @bspriggs Automatic replacement may not work if the user does not have enough rights to access the folder with the editor (For example, \Unity\2020.3.1f1\Editor).
null
null
null
null
null
null
null
null
0
1
0
0
1,034
2,820
2
Stepan.Reuk
leader
1
If you replaced it manually, you can create a file in the editor folder with the name tbb_backup.dll (just so that the message doesn’t appear)
null
null
null
null
null
null
null
null
0
0.92
0.08
0.2732
1,034
2,820
3
bspriggs
client
0
Hi @Stepan.Reuk, Thanks for your response, I have replaced the tbb.dll file in the editor and renamed the previous version to tbb_backup.dll.
null
null
null
null
null
null
null
null
0
0.879
0.121
0.4404
1,034
2,820
3
bspriggs
client
1
This seems to have solved this error message, however when I try to utilise the body tracking features within my C# script, I keep getting the same message when I try to build my project: " error CS0103: The name ‘CurrentUserTracker’ does not exist in the current context".
null
null
null
null
null
null
null
null
0.11
0.85
0.04
-0.5754
1,034
2,820
3
bspriggs
client
2
I assumed this issue was linked to my previous one however, it seems Unity or Visual Studio is not able to register Nuitrack when developing code.
null
null
null
null
null
null
null
null
0
1
0
0