ID студента
int64 1k
1.03k
| ID треда
int64 2.18k
3.11k
| ID реплики в треде
int64 1
14
| Имя автора
stringclasses 41
values | Статус автора
stringclasses 3
values | ID предложения
int64 0
12
| Текст
stringlengths 3
571
| категории эмпатии/антипатии
stringclasses 42
values | виды речевых актов
stringclasses 25
values | модус/диктум
float64 | обоснование (слово, фраза, предложение)
stringclasses 32
values | эмпатия
float64 -1
1
⌀ | лингвистическая ошибка (тип)
stringclasses 3
values | текст с примером ошибки
stringclasses 3
values | исправление
stringclasses 3
values | neg
float64 0
0.57
| neu
float64 0
1
| pos
float64 0
1
| compound
float64 -0.88
0.92
|
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
1,009
| 2,722
| 4
|
panhectic
|
client
| 3
|
And a SYSTEM environment variable was created.
| null | null | null | null | null | null | null | null | 0
| 0.75
| 0.25
| 0.25
|
1,009
| 2,722
| 4
|
panhectic
|
client
| 4
|
And it works.
| null | null | null | null | null | null | null | null | 0
| 1
| 0
| 0
|
1,009
| 2,722
| 4
|
panhectic
|
client
| 5
|
Can I point out that there are somewhat confusing instructions for setting NUITRACK_HOME?
| null | null | null | null | null | null | null | null | 0.118
| 0.882
| 0
| -0.1548
|
1,009
| 2,722
| 4
|
panhectic
|
client
| 6
|
One says to set it to \nuitrack … whereas for Windows it get set to C:\Program Files\Nuitrack\nuitrack\nuitrack.
| null | null | null | null | null | null | null | null | 0
| 1
| 0
| 0
|
1,009
| 2,722
| 4
|
panhectic
|
client
| 7
|
Mike.
| null | null | null | null | null | null | null | null | 0
| 1
| 0
| 0
|
1,009
| 2,722
| 5
|
Mariya
|
member
| 0
|
Glad that you managed to solve the problem.
|
Ю,
|
признание
| null |
Glad
| 1
| null | null | null | 0.216
| 0.4
| 0.384
| 0.2732
|
1,009
| 2,722
| 5
|
Mariya
|
member
| 1
|
And thank you for bringing the issues with instructions to our attention.
|
БЛАГ, Ю
|
благодарность
| null |
thank you for
| 1
| null | null | null | 0
| 0.815
| 0.185
| 0.3612
|
1,009
| 2,722
| 5
|
Mariya
|
member
| 2
|
We will try to make it clearer.
| null |
утверждение
| null | null | 1
| null | null | null | 0
| 1
| 0
| 0
|
1,010
| 2,754
| 1
|
yiks
|
client
| 0
|
An error occurs.
| null | null | null | null | null | null | null | null | 0.574
| 0.426
| 0
| -0.4019
|
1,010
| 2,754
| 1
|
yiks
|
client
| 1
|
I want to know the solution.!
| null | null | null | null | null | null | null | null | 0
| 0.507
| 0.493
| 0.4389
|
1,010
| 2,754
| 1
|
yiks
|
client
| 2
|
Activation error: NuitrackException: CURL(35) SSL connect error
| null | null | null | null | null | null | null | null | 0.519
| 0.481
| 0
| -0.6597
|
1,010
| 2,754
| 2
|
Mariya
|
member
| 0
|
Hi @yiks!
|
ПРИ, ОБР
|
обращение
| null |
Hi
| 1
| null | null | null | 0
| 1
| 0
| 0
|
1,010
| 2,754
| 2
|
Mariya
|
member
| 1
|
Sorry for the issues you’ve encountered!
|
ИП
|
извинение
| null |
Sorry for the issues you’ve encountered!
| 1
| null | null | null | 0.242
| 0.758
| 0
| -0.1511
|
1,010
| 2,754
| 2
|
Mariya
|
member
| 2
|
What OS and architecture do you use?
|
ЗДИ
|
уточняющий
| null |
What
| 1
| null | null | null | 0
| 1
| 0
| 0
|
1,010
| 2,754
| 2
|
Mariya
|
member
| 3
|
If you are on Linux, try to install the curl package by executing the command
sudo apt-get install libcurl4-openssl-dev
Looking forward to your response.
|
РЕК, СВ, Ю
|
суггестив, реквестив
| null |
Looking forward to your response.
| 1
| null | null | null | 0
| 1
| 0
| 0
|
1,011
| 3,104
| 1
|
asama
|
client
| 0
|
Hi,
We’re getting intermittent crashes on our packaged Unity application with the following exception:
INVALID_POINTER_READ_c0000005_NuitrackModule.dll!Unknown
The application should run for 10 to 12 hours every day and we’re getting around 12 crashes a day with the same error provided above.
| null | null | null | null | null | null | null | null | 0.071
| 0.929
| 0
| -0.4574
|
1,011
| 3,104
| 1
|
asama
|
client
| 1
|
The crashes don’t have any specific pattern, we have had multiple crashes happen within a 30 min span and we have also had the application running for 5 hours with up to 6 people being tracked without issues.
| null | null | null | null | null | null | null | null | 0
| 1
| 0
| 0
|
1,011
| 3,104
| 1
|
asama
|
client
| 2
|
We sent some crash logs and dmp files through email, let us know if you have received them or if we should send them again.
| null | null | null | null | null | null | null | null | 0.101
| 0.899
| 0
| -0.4019
|
1,011
| 3,104
| 1
|
asama
|
client
| 3
|
These are the specs we are using:
Intel Realsense D455
Nuitrack v0.36.3
Unity 2021.3.10f1
Thank you in advance
| null | null | null | null | null | null | null | null | 0
| 0.872
| 0.128
| 0.3612
|
1,011
| 3,104
| 2
|
Stepan.Reuk
|
leader
| 0
|
Hello @asama
Try to test the sample Nuitrack\nuitrack\nuitrack\bin\nuitrack_sample.exe
Does the same problem occur?
|
ПРИ, ОБР, СВ
|
обращение, суггестив, верификативный
| null |
Hello
Try to
Does the same problem occur?
| 1
| null | null | null | 0.184
| 0.816
| 0
| -0.4019
|
1,011
| 3,104
| 3
|
Stepan.Reuk
|
leader
| 0
|
@asama Has your issue been solved?
|
СВ, ОБР, Ю
|
верификативный
| null |
Has your issue been solved?
| 1
| null | null | null | 0
| 0.704
| 0.296
| 0.2732
|
1,011
| 3,104
| 3
|
Stepan.Reuk
|
leader
| 1
|
Do you have any questions?
|
СВ, Ю, МВ
|
идентифицирующий
| null |
Do you have any questions?
| 1
| null | null | null | 0
| 1
| 0
| 0
|
1,012
| 2,782
| 1
|
Shariq
|
client
| 0
|
I’ve been looking around and i found this here, Recognize of rising hand 5 and decided to incorporate that.
| null | null | null | null | null | null | null | null | 0
| 0.849
| 0.151
| 0.4939
|
1,012
| 2,782
| 1
|
Shariq
|
client
| 1
|
The issues i ran into are the angles that determine whether your hand is up or down as it all seems very finicky, sometimes not working and sometimes giving a wrong response.
| null | null | null | null | null | null | null | null | 0.082
| 0.769
| 0.149
| 0.3612
|
1,012
| 2,782
| 1
|
Shariq
|
client
| 2
|
If there better way around this.
| null | null | null | null | null | null | null | null | 0
| 0.633
| 0.367
| 0.4404
|
1,012
| 2,782
| 1
|
Shariq
|
client
| 3
|
What I’m looking to do is get users Left hand up, Left hand down, Right hand up , Right hand down, Both hands up and down.
| null | null | null | null | null | null | null | null | 0
| 0.632
| 0.368
| 0.9153
|
1,012
| 2,782
| 1
|
Shariq
|
client
| 4
|
Are there any other sources that would be able to help me?
| null | null | null | null | null | null | null | null | 0
| 0.803
| 0.197
| 0.4019
|
1,012
| 2,782
| 2
|
EugeneVasiliev
|
leader
| 0
|
At the moment, NuitrackSDK does not have a built-in module for determining poses.
|
ДЕЙ, СТОП
|
утверждение
| null | null | 1
| null | null | null | 0
| 1
| 0
| 0
|
1,012
| 2,782
| 2
|
EugeneVasiliev
|
leader
| 1
|
We will add it soon.
|
СТОП
|
утверждение
| null | null | 1
| null | null | null | 0
| 1
| 0
| 0
|
1,012
| 2,782
| 2
|
EugeneVasiliev
|
leader
| 2
|
It is very convenient to determine the direction of the limbs relative to the body by comparing vectors, for example, using the Vector3.Dot function, which will return 1 if the vectors being compared are directed in one direction and -1 if in the opposite direction.
|
РЕК
|
суггестив
| null | null | 1
| null | null | null | 0
| 1
| 0
| 0
|
1,012
| 2,782
| 2
|
EugeneVasiliev
|
leader
| 3
|
By varying the threshold, you can set the error from the direction reference.
|
РЕК, Ю
|
суггестив
| null | null | 1
| null | null | null | 0.184
| 0.816
| 0
| -0.4019
|
1,013
| 3,106
| 1
|
OADigitalLab
|
client
| 0
|
Hello,
I am working with nuitrack and Unity.
| null | null | null | null | null | null | null | null | 0
| 1
| 0
| 0
|
1,013
| 3,106
| 1
|
OADigitalLab
|
client
| 1
|
Everything was working fine until later today, around 17:00 (Paris Time).
| null | null | null | null | null | null | null | null | 0
| 0.847
| 0.153
| 0.2023
|
1,013
| 3,106
| 1
|
OADigitalLab
|
client
| 2
|
It stopped working properly, without errors, and I changed nothing !
| null | null | null | null | null | null | null | null | 0.144
| 0.68
| 0.176
| 0.1098
|
1,013
| 3,106
| 1
|
OADigitalLab
|
client
| 3
|
I tried earlier packaged versions of my project that worked (Nuitrack-wise) and it stopped working too !
| null | null | null | null | null | null | null | null | 0.12
| 0.88
| 0
| -0.2942
|
1,013
| 3,106
| 1
|
OADigitalLab
|
client
| 4
|
:open_mouth:
I tried running previous packaged projects on the deployment computer (with a paid version of nuitrack) and its not working either !!
| null | null | null | null | null | null | null | null | 0
| 1
| 0
| 0
|
1,013
| 3,106
| 1
|
OADigitalLab
|
client
| 5
|
What’s going on ?!!?
| null | null | null | null | null | null | null | null | 0
| 1
| 0
| 0
|
1,013
| 3,106
| 1
|
OADigitalLab
|
client
| 6
|
I assume this is something on your side, that you’re working on something that bugs it over here, but please help me, we have a VERY IMPORTANT SHOW TOMORROW and nuitrack is core to the experience !
| null | null | null | null | null | null | null | null | 0
| 0.745
| 0.255
| 0.9123
|
1,013
| 3,106
| 1
|
OADigitalLab
|
client
| 7
|
On the debug log, I can see that it stops and starts when i get in front of the camera, and the raw preview canvas is disapearing / reapearing in different ways (but no tracking is working) !
| null | null | null | null | null | null | null | null | 0.109
| 0.891
| 0
| -0.5255
|
1,013
| 3,106
| 1
|
OADigitalLab
|
client
| 8
|
image
image
774×1377 135 KB
Please help me !
| null | null | null | null | null | null | null | null | 0
| 0.569
| 0.431
| 0.6476
|
1,013
| 3,106
| 1
|
OADigitalLab
|
client
| 9
|
This is very, VERY, URGENT !
| null | null | null | null | null | null | null | null | 0
| 0.548
| 0.452
| 0.6285
|
1,013
| 3,106
| 1
|
OADigitalLab
|
client
| 10
|
Thank you in advance !
| null | null | null | null | null | null | null | null | 0
| 0.589
| 0.411
| 0.4199
|
1,013
| 3,106
| 1
|
OADigitalLab
|
client
| 11
|
Sashi
| null | null | null | null | null | null | null | null | 0
| 1
| 0
| 0
|
1,013
| 3,106
| 2
|
Stepan.Reuk
|
leader
| 0
|
Hello @OADigitalLab
Try to test the sample Nuitrack\nuitrack\nuitrack\bin\nuitrack_sample.exe
And also what do you mean by “anchor point”?
| null | null | null | null | null | null | null | null | 0
| 1
| 0
| 0
|
1,013
| 3,106
| 3
|
Stepan.Reuk
|
leader
| 0
|
@OADigitalLab Has your issue been solved?
| null | null | null | null | null | null | null | null | 0
| 0.704
| 0.296
| 0.2732
|
1,013
| 3,106
| 3
|
Stepan.Reuk
|
leader
| 1
|
Do you have any questions?
| null | null | null | null | null | null | null | null | 0
| 1
| 0
| 0
|
1,014
| 2,965
| 1
|
Wyatt
|
client
| 0
|
I’ve been using Simple Interactive Water for URP HDRP VR which can be found here: Simple Interactive Water for URP HDRP VR | VFX Shaders | Unity Asset Store
Running the example they gave, it works as intended, and by adding my own 3d objects and applying the water interferer script I can get these objects to interact with the water just fine.
| null | null | null | null | null | null | null | null | 0
| 0.934
| 0.066
| 0.5106
|
1,014
| 2,965
| 1
|
Wyatt
|
client
| 1
|
However, I’ve been trying to get it to interact with any Nuitrack character to no avail.
| null | null | null | null | null | null | null | null | 0.128
| 0.872
| 0
| -0.296
|
1,014
| 2,965
| 1
|
Wyatt
|
client
| 2
|
I’ve tried adding the water interferer script to the whole character, or even specific 3d objects making up the character, but it doesn’t interact with the water at all.
| null | null | null | null | null | null | null | null | 0
| 1
| 0
| 0
|
1,014
| 2,965
| 1
|
Wyatt
|
client
| 3
|
I can even use the character to interact with other objects that interact with the water, but not directly.
| null | null | null | null | null | null | null | null | 0
| 1
| 0
| 0
|
1,014
| 2,965
| 1
|
Wyatt
|
client
| 4
|
Does anyone know a way to make the character interact with water?
| null | null | null | null | null | null | null | null | 0
| 1
| 0
| 0
|
1,014
| 2,965
| 1
|
Wyatt
|
client
| 5
|
Thanks for any advice in advance!
| null | null | null | null | null | null | null | null | 0
| 0.61
| 0.39
| 0.4926
|
1,014
| 2,965
| 2
|
Stepan.Reuk
|
leader
| 0
|
Hello @Wyatt
Your Nuitrack character have an attached colliders?
| null | null | null | null | null | null | null | null | 0
| 1
| 0
| 0
|
1,014
| 2,965
| 2
|
Stepan.Reuk
|
leader
| 1
|
(or what need for interacting in this plugin)
| null | null | null | null | null | null | null | null | 0
| 1
| 0
| 0
|
1,014
| 2,965
| 3
|
Wyatt
|
client
| 0
|
Thanks for the reply Stepan!
| null | null | null | null | null | null | null | null | 0
| 0.556
| 0.444
| 0.4926
|
1,014
| 2,965
| 3
|
Wyatt
|
client
| 1
|
After some experimentation I found out that I need to apply the water interferer script to each object making up the skeleton.
| null | null | null | null | null | null | null | null | 0
| 1
| 0
| 0
|
1,014
| 2,965
| 3
|
Wyatt
|
client
| 2
|
So under RigidBodyController.cs, inside the awake function theres a loop that says “foreach (nuitrack.JointType jointType in targetJoints)”.
| null | null | null | null | null | null | null | null | 0
| 1
| 0
| 0
|
1,014
| 2,965
| 3
|
Wyatt
|
client
| 3
|
Inside that I added “jointObj.AddComponent();” and it works as intended.
| null | null | null | null | null | null | null | null | 0
| 1
| 0
| 0
|
1,014
| 2,965
| 3
|
Wyatt
|
client
| 4
|
Thanks again for the help
| null | null | null | null | null | null | null | null | 0
| 0.349
| 0.651
| 0.6808
|
1,015
| 2,808
| 1
|
Codon
|
client
| 0
|
Is there a way to check if the camera stopped working (inside Unity) and then restart and run Init function again to turn the device on again?
| null | null | null | null | null | null | null | null | 0.068
| 0.932
| 0
| -0.2263
|
1,015
| 2,808
| 2
|
EugeneVasiliev
|
leader
| 0
|
At the moment there is no such possibility in Nuitrack, we will add it soon.
| null | null | null | null | null | null | null | null | 0.136
| 0.864
| 0
| -0.296
|
1,016
| 3,039
| 1
|
sho1i4da
|
client
| 0
|
The Intel Realsense D435 was able to rotate the sensor, but Azure Kinect is not able to rotate the sensor.
| null | null | null | null | null | null | null | null | 0
| 1
| 0
| 0
|
1,016
| 3,039
| 1
|
sho1i4da
|
client
| 1
|
Is this a specification?
| null | null | null | null | null | null | null | null | 0
| 1
| 0
| 0
|
1,016
| 3,039
| 2
|
irakli
|
leader
| 0
|
Hi @sho1i4da,
Unfortunately, at the moment these functions are not supported by this sensor(Azure Kinect).
| null | null | null | null | null | null | null | null | 0.251
| 0.749
| 0
| -0.5207
|
1,016
| 3,039
| 2
|
irakli
|
leader
| 1
|
We will add support in one of the upcoming releases
| null | null | null | null | null | null | null | null | 0
| 0.769
| 0.231
| 0.4019
|
1,017
| 2,740
| 1
|
FlorentJ
|
client
| 0
|
Hi,
I’m looking for a tutorial or any tips to use 2 camera Intel realsense with Unity.
| null | null | null | null | null | null | null | null | 0
| 1
| 0
| 0
|
1,017
| 2,740
| 1
|
FlorentJ
|
client
| 1
|
I’ve searched on the internet but i’ve found nothing.
| null | null | null | null | null | null | null | null | 0
| 1
| 0
| 0
|
1,017
| 2,740
| 1
|
FlorentJ
|
client
| 2
|
Regards,
| null | null | null | null | null | null | null | null | 0
| 1
| 0
| 0
|
1,017
| 2,740
| 2
|
Stepan.Reuk
|
leader
| 0
|
Hi @FlorentJ
Describe in more detail your use case.
| null | null | null | null | null | null | null | null | 0
| 1
| 0
| 0
|
1,017
| 2,740
| 2
|
Stepan.Reuk
|
leader
| 1
|
What do you want to achieve with two cameras?
| null | null | null | null | null | null | null | null | 0
| 0.86
| 0.14
| 0.0772
|
1,017
| 2,740
| 3
|
FlorentJ
|
client
| 0
|
Hi, Thanks for your reply.
| null | null | null | null | null | null | null | null | 0
| 0.58
| 0.42
| 0.4404
|
1,017
| 2,740
| 3
|
FlorentJ
|
client
| 1
|
I have to project a video game on the ground using a video projector.
| null | null | null | null | null | null | null | null | 0
| 1
| 0
| 0
|
1,017
| 2,740
| 3
|
FlorentJ
|
client
| 2
|
I have limited space to install the tracking cameras.
| null | null | null | null | null | null | null | null | 0.192
| 0.808
| 0
| -0.2263
|
1,017
| 2,740
| 3
|
FlorentJ
|
client
| 3
|
If I install one I unfortunately cannot see both players and therefore track them.
| null | null | null | null | null | null | null | null | 0.156
| 0.844
| 0
| -0.34
|
1,017
| 2,740
| 3
|
FlorentJ
|
client
| 4
|
So I have to install one camera per player to be able to track them.
| null | null | null | null | null | null | null | null | 0
| 1
| 0
| 0
|
1,017
| 2,740
| 3
|
FlorentJ
|
client
| 5
|
How can I use two tracking cameras in unity?
| null | null | null | null | null | null | null | null | 0
| 1
| 0
| 0
|
1,017
| 2,740
| 3
|
FlorentJ
|
client
| 6
|
I just need to recover their positions to make a game object move.
| null | null | null | null | null | null | null | null | 0
| 1
| 0
| 0
|
1,017
| 2,740
| 4
|
FlorentJ
|
client
| 0
|
Any update or tips or anythings else ?
| null | null | null | null | null | null | null | null | 0
| 1
| 0
| 0
|
1,017
| 2,740
| 5
|
Stepan.Reuk
|
leader
| 0
|
Unfortunately, at the moment, nuitrack does not support the use of multiple cameras in one project., but we can discuss it within a custom development contract if you’re interested.
| null | null | null | null | null | null | null | null | 0.101
| 0.791
| 0.108
| 0.3007
|
1,017
| 2,740
| 5
|
Stepan.Reuk
|
leader
| 1
|
you can contact by email: [email protected]
| null | null | null | null | null | null | null | null | 0
| 1
| 0
| 0
|
1,018
| 2,842
| 1
|
MJS
|
client
| 0
|
Hello
I am a beginner.
| null | null | null | null | null | null | null | null | 0
| 1
| 0
| 0
|
1,018
| 2,842
| 1
|
MJS
|
client
| 1
|
Sorry, but my English is not good either.
| null | null | null | null | null | null | null | null | 0.415
| 0.585
| 0
| -0.5038
|
1,018
| 2,842
| 1
|
MJS
|
client
| 2
|
I saw this and made my first project.
| null | null | null | null | null | null | null | null | 0
| 1
| 0
| 0
|
1,018
| 2,842
| 1
|
MJS
|
client
| 3
|
I’ve heard that Nuitrack can recognize up to 6 people.
| null | null | null | null | null | null | null | null | 0
| 1
| 0
| 0
|
1,018
| 2,842
| 1
|
MJS
|
client
| 4
|
However, only 1 person can be recognized in the project I created now.
| null | null | null | null | null | null | null | null | 0
| 0.857
| 0.143
| 0.25
|
1,018
| 2,842
| 1
|
MJS
|
client
| 5
|
I don’t need a rigged avatar.
| null | null | null | null | null | null | null | null | 0.333
| 0.667
| 0
| -0.3612
|
1,018
| 2,842
| 1
|
MJS
|
client
| 6
|
I don’t even need to draw on Canvas.
| null | null | null | null | null | null | null | null | 0
| 1
| 0
| 0
|
1,018
| 2,842
| 1
|
MJS
|
client
| 7
|
I need to print multiple skeletons in 3D space.
| null | null | null | null | null | null | null | null | 0
| 1
| 0
| 0
|
1,018
| 2,842
| 1
|
MJS
|
client
| 8
|
I need to recognize multiple people in the first project created and output multiple skeletons to Sphere prefab.
| null | null | null | null | null | null | null | null | 0
| 0.895
| 0.105
| 0.25
|
1,018
| 2,842
| 1
|
MJS
|
client
| 9
|
I think it can be made by modifying the script called NativeAvatar.
| null | null | null | null | null | null | null | null | 0
| 1
| 0
| 0
|
1,018
| 2,842
| 1
|
MJS
|
client
| 10
|
What should I do?
| null | null | null | null | null | null | null | null | 0
| 1
| 0
| 0
|
1,018
| 2,842
| 1
|
MJS
|
client
| 11
|
Do you have any reference?
| null | null | null | null | null | null | null | null | 0
| 1
| 0
| 0
|
1,018
| 2,842
| 1
|
MJS
|
client
| 12
|
Thank you very much.
| null | null | null | null | null | null | null | null | 0
| 0.545
| 0.455
| 0.3612
|
1,018
| 2,842
| 2
|
Stepan.Reuk
|
leader
| 0
|
Hello @MJS
Look this tutorial: link 6
2d skeletons are used here, small improvements will be needed for 3d (about working with 3d points https://www.youtube.com/watch?v=F1Vx_pu9dbk&t=2s&ab_channel=3DiViCompany 6 )
Also check out other tutorials on our Youtube channel https://www.youtube.com/3divi_company 2
| null | null | null | null | null | null | null | null | 0
| 0.941
| 0.059
| 0.3182
|
1,018
| 2,842
| 3
|
EugeneVasiliev
|
leader
| 0
|
To display several 3D skeletons, use the prefab NuitrackSDK/Avatar/3D Avatar/Prefabs/SkeletonAvatar.prefab.
| null | null | null | null | null | null | null | null | 0
| 1
| 0
| 0
|
1,018
| 2,842
| 3
|
EugeneVasiliev
|
leader
| 1
|
Disable the Use current user tracker option and set the User ID for this skeleton.
| null | null | null | null | null | null | null | null | 0
| 1
| 0
| 0
|
1,018
| 2,842
| 3
|
EugeneVasiliev
|
leader
| 2
|
As soon as the user with the specified ID appears in the frame, the skeleton will immediately come to life!
| null | null | null | null | null | null | null | null | 0
| 1
| 0
| 0
|
1,019
| 3,011
| 1
|
hashirkamal
|
client
| 0
|
i am using unity 2020.3.11 crashes all the time when I start unity all things are done using NUItracker v0.35.15
| null | null | null | null | null | null | null | null | 0
| 1
| 0
| 0
|
1,019
| 3,011
| 2
|
Stepan.Reuk
|
leader
| 0
|
Hello @hashirkamal
Try this package nuitrack-sdk/Unity3D at f03ecabf20ab73aa120354ffb357311ab53ff683 · 3DiVi/nuitrack-sdk · GitHub 6
| null | null | null | null | null | null | null | null | 0
| 1
| 0
| 0
|
1,020
| 3,023
| 1
|
bee
|
client
| 0
|
I want to build and track a hand skeleton.
| null | null | null | null | null | null | null | null | 0
| 0.609
| 0.391
| 0.5423
|
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