Spaces:
Running
Running
Update index.html
Browse files- index.html +234 -16
index.html
CHANGED
|
@@ -1,23 +1,241 @@
|
|
| 1 |
<!DOCTYPE html>
|
| 2 |
<html lang="es">
|
| 3 |
<head>
|
| 4 |
-
|
| 5 |
-
|
| 6 |
-
|
| 7 |
-
|
| 8 |
-
|
| 9 |
-
|
| 10 |
-
|
| 11 |
-
|
| 12 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 13 |
</head>
|
| 14 |
<body>
|
| 15 |
-
<div id="game-container"></div>
|
| 16 |
-
|
| 17 |
-
<div id="controls">
|
| 18 |
-
<p><strong>3D READY:</strong> Usa el rat贸n (o toca la pantalla) para rotar y hacer zoom en el terreno 3D.</p>
|
| 19 |
-
</div>
|
| 20 |
|
| 21 |
-
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 22 |
</body>
|
| 23 |
-
</html>
|
|
|
|
| 1 |
<!DOCTYPE html>
|
| 2 |
<html lang="es">
|
| 3 |
<head>
|
| 4 |
+
<meta charset="UTF-8">
|
| 5 |
+
<title>Worms 3D</title>
|
| 6 |
+
<style>
|
| 7 |
+
body {
|
| 8 |
+
margin: 0;
|
| 9 |
+
overflow: hidden;
|
| 10 |
+
background: #222;
|
| 11 |
+
display: flex;
|
| 12 |
+
flex-direction: column;
|
| 13 |
+
align-items: center;
|
| 14 |
+
justify-content: flex-start;
|
| 15 |
+
}
|
| 16 |
+
|
| 17 |
+
/* CONTENEDOR GENERAL */
|
| 18 |
+
#game-container {
|
| 19 |
+
width: 90vw;
|
| 20 |
+
height: 70vh;
|
| 21 |
+
background: #000;
|
| 22 |
+
border: 3px solid #00ff88;
|
| 23 |
+
margin-top: 10px;
|
| 24 |
+
position: relative;
|
| 25 |
+
}
|
| 26 |
+
|
| 27 |
+
/* BOTONES */
|
| 28 |
+
#ui-bar {
|
| 29 |
+
margin-top: 12px;
|
| 30 |
+
display: flex;
|
| 31 |
+
gap: 12px;
|
| 32 |
+
}
|
| 33 |
+
|
| 34 |
+
button {
|
| 35 |
+
padding: 14px 26px;
|
| 36 |
+
font-size: 18px;
|
| 37 |
+
font-weight: bold;
|
| 38 |
+
border-radius: 8px;
|
| 39 |
+
border: none;
|
| 40 |
+
background: #00ff99;
|
| 41 |
+
color: #000;
|
| 42 |
+
cursor: pointer;
|
| 43 |
+
}
|
| 44 |
+
|
| 45 |
+
button:hover {
|
| 46 |
+
background: #00d97e;
|
| 47 |
+
}
|
| 48 |
+
</style>
|
| 49 |
+
|
| 50 |
+
<!-- THREE.JS + LIBRER脥AS -->
|
| 51 |
+
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/three.min.js"></script>
|
| 52 |
+
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/examples/js/controls/OrbitControls.js"></script>
|
| 53 |
+
<script src="https://cdnjs.cloudflare.com/ajax/libs/three.js/r128/examples/js/loaders/OBJLoader.js"></script>
|
| 54 |
+
|
| 55 |
</head>
|
| 56 |
<body>
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| 57 |
|
| 58 |
+
<!-- BOTONES VISIBLES -->
|
| 59 |
+
<div id="ui-bar">
|
| 60 |
+
<button onclick="cameraFollow = true">Seguir Gusano</button>
|
| 61 |
+
<button onclick="cameraFollow = false">Control Libre</button>
|
| 62 |
+
</div>
|
| 63 |
+
|
| 64 |
+
<!-- CONTENEDOR DEL JUEGO (AGRANDADO) -->
|
| 65 |
+
<div id="game-container"></div>
|
| 66 |
+
|
| 67 |
+
<script>
|
| 68 |
+
// =======================================================
|
| 69 |
+
// === Three.js 3D Initialization ===
|
| 70 |
+
// =======================================================
|
| 71 |
+
|
| 72 |
+
let scene, camera, renderer, terrain, controls;
|
| 73 |
+
let wormMesh;
|
| 74 |
+
const keys = {};
|
| 75 |
+
let cameraFollow = true; // Activar o desactivar seguimiento autom谩tico
|
| 76 |
+
|
| 77 |
+
const container = document.getElementById("game-container");
|
| 78 |
+
const textureLoader = new THREE.TextureLoader();
|
| 79 |
+
const movementSpeed = 0.5;
|
| 80 |
+
|
| 81 |
+
function init() {
|
| 82 |
+
|
| 83 |
+
scene = new THREE.Scene();
|
| 84 |
+
scene.background = new THREE.Color(0x87ceeb);
|
| 85 |
+
|
| 86 |
+
camera = new THREE.PerspectiveCamera(
|
| 87 |
+
75,
|
| 88 |
+
container.clientWidth / container.clientHeight,
|
| 89 |
+
0.1,
|
| 90 |
+
1000
|
| 91 |
+
);
|
| 92 |
+
|
| 93 |
+
camera.position.set(0, 50, 70);
|
| 94 |
+
|
| 95 |
+
renderer = new THREE.WebGLRenderer({ antialias: true });
|
| 96 |
+
renderer.setSize(container.clientWidth, container.clientHeight);
|
| 97 |
+
|
| 98 |
+
container.appendChild(renderer.domElement);
|
| 99 |
+
|
| 100 |
+
const ambientLight = new THREE.AmbientLight(0x404040, 3);
|
| 101 |
+
scene.add(ambientLight);
|
| 102 |
+
|
| 103 |
+
const directionalLight = new THREE.DirectionalLight(0xffffff, 2);
|
| 104 |
+
directionalLight.position.set(100, 100, 50);
|
| 105 |
+
scene.add(directionalLight);
|
| 106 |
+
|
| 107 |
+
createTerrain();
|
| 108 |
+
|
| 109 |
+
controls = new THREE.OrbitControls(camera, renderer.domElement);
|
| 110 |
+
controls.enableDamping = true;
|
| 111 |
+
controls.dampingFactor = 0.05;
|
| 112 |
+
controls.minDistance = 20;
|
| 113 |
+
controls.maxDistance = 150;
|
| 114 |
+
|
| 115 |
+
loadWormModel();
|
| 116 |
+
|
| 117 |
+
window.addEventListener("keydown", (e) => keys[e.key.toLowerCase()] = true);
|
| 118 |
+
window.addEventListener("keyup", (e) => keys[e.key.toLowerCase()] = false);
|
| 119 |
+
|
| 120 |
+
window.addEventListener("resize", onWindowResize);
|
| 121 |
+
}
|
| 122 |
+
|
| 123 |
+
// =======================================================
|
| 124 |
+
// === Terreno Procedural ===
|
| 125 |
+
// =======================================================
|
| 126 |
+
|
| 127 |
+
function createTerrain() {
|
| 128 |
+
const texture = textureLoader.load("grass_texture.jpg");
|
| 129 |
+
|
| 130 |
+
const size = 150, segments = 64;
|
| 131 |
+
const geometry = new THREE.PlaneGeometry(size, size, segments, segments);
|
| 132 |
+
geometry.rotateX(-Math.PI / 2);
|
| 133 |
+
|
| 134 |
+
const material = new THREE.MeshPhongMaterial({
|
| 135 |
+
map: texture,
|
| 136 |
+
side: THREE.DoubleSide
|
| 137 |
+
});
|
| 138 |
+
|
| 139 |
+
terrain = new THREE.Mesh(geometry, material);
|
| 140 |
+
|
| 141 |
+
const verts = geometry.attributes.position.array;
|
| 142 |
+
const maxH = 15;
|
| 143 |
+
|
| 144 |
+
for (let i = 0; i < verts.length; i += 3) {
|
| 145 |
+
const x = verts[i] / size;
|
| 146 |
+
const y = verts[i + 2] / size;
|
| 147 |
+
|
| 148 |
+
const height =
|
| 149 |
+
Math.sin(x * 10) * 0.5 +
|
| 150 |
+
Math.cos(y * 7) * 0.8 +
|
| 151 |
+
Math.sin((x + y) * 5) * 0.3;
|
| 152 |
+
|
| 153 |
+
verts[i + 1] = height * maxH;
|
| 154 |
+
}
|
| 155 |
+
|
| 156 |
+
geometry.computeVertexNormals();
|
| 157 |
+
scene.add(terrain);
|
| 158 |
+
}
|
| 159 |
+
|
| 160 |
+
// =======================================================
|
| 161 |
+
// === Modelo OBJ del gusano ===
|
| 162 |
+
// =======================================================
|
| 163 |
+
|
| 164 |
+
function loadWormModel() {
|
| 165 |
+
const objLoader = new THREE.OBJLoader();
|
| 166 |
+
|
| 167 |
+
objLoader.load("cascabel123.obj", (object) => {
|
| 168 |
+
|
| 169 |
+
const material = new THREE.MeshPhongMaterial({
|
| 170 |
+
color: 0x68e079,
|
| 171 |
+
shininess: 30
|
| 172 |
+
});
|
| 173 |
+
|
| 174 |
+
object.traverse((child) => {
|
| 175 |
+
if (child.isMesh) child.material = material;
|
| 176 |
+
});
|
| 177 |
+
|
| 178 |
+
wormMesh = object;
|
| 179 |
+
wormMesh.scale.set(10, 10, 10);
|
| 180 |
+
wormMesh.position.set(0, 5, 0);
|
| 181 |
+
|
| 182 |
+
scene.add(wormMesh);
|
| 183 |
+
});
|
| 184 |
+
}
|
| 185 |
+
|
| 186 |
+
// =======================================================
|
| 187 |
+
// === Movimiento ===
|
| 188 |
+
// =======================================================
|
| 189 |
+
|
| 190 |
+
function moveWorm() {
|
| 191 |
+
if (!wormMesh) return;
|
| 192 |
+
|
| 193 |
+
let moved = false;
|
| 194 |
+
const prev = wormMesh.position.clone();
|
| 195 |
+
|
| 196 |
+
if (keys["w"]) { wormMesh.position.z -= movementSpeed; wormMesh.rotation.y = 0; moved = true; }
|
| 197 |
+
if (keys["s"]) { wormMesh.position.z += movementSpeed; wormMesh.rotation.y = Math.PI; moved = true; }
|
| 198 |
+
if (keys["a"]) { wormMesh.position.x -= movementSpeed; wormMesh.rotation.y = Math.PI/2; moved = true; }
|
| 199 |
+
if (keys["d"]) { wormMesh.position.x += movementSpeed; wormMesh.rotation.y = -Math.PI/2; moved = true; }
|
| 200 |
+
|
| 201 |
+
if (cameraFollow && moved) {
|
| 202 |
+
const delta = wormMesh.position.clone().sub(prev);
|
| 203 |
+
camera.position.add(delta);
|
| 204 |
+
}
|
| 205 |
+
}
|
| 206 |
+
|
| 207 |
+
// =======================================================
|
| 208 |
+
// === Render Loop ===
|
| 209 |
+
// =======================================================
|
| 210 |
+
|
| 211 |
+
function animate() {
|
| 212 |
+
requestAnimationFrame(animate);
|
| 213 |
+
|
| 214 |
+
moveWorm();
|
| 215 |
+
|
| 216 |
+
if (controls) {
|
| 217 |
+
if (cameraFollow && wormMesh) {
|
| 218 |
+
controls.target.copy(wormMesh.position);
|
| 219 |
+
}
|
| 220 |
+
controls.update();
|
| 221 |
+
}
|
| 222 |
+
|
| 223 |
+
renderer.render(scene, camera);
|
| 224 |
+
}
|
| 225 |
+
|
| 226 |
+
// =======================================================
|
| 227 |
+
// === Resize ===
|
| 228 |
+
// =======================================================
|
| 229 |
+
|
| 230 |
+
function onWindowResize() {
|
| 231 |
+
camera.aspect = container.clientWidth / container.clientHeight;
|
| 232 |
+
camera.updateProjectionMatrix();
|
| 233 |
+
renderer.setSize(container.clientWidth, container.clientHeight);
|
| 234 |
+
}
|
| 235 |
+
|
| 236 |
+
init();
|
| 237 |
+
animate();
|
| 238 |
+
</script>
|
| 239 |
+
|
| 240 |
</body>
|
| 241 |
+
</html>
|