1 Embedding Hardware Approximations in Discrete Genetic-based Training for Printed MLPs Printed Electronics (PE) stands out as a promisingtechnology for widespread computing due to its distinct attributes, such as low costs and flexible manufacturing. Unlike traditional silicon-based technologies, PE enables stretchable, conformal,and non-toxic hardware. However, PE are constrained by larger feature sizes, making it challenging to implement complex circuits such as machine learning (ML) classifiers. Approximate computing has been proven to reduce the hardware cost of ML circuits such as Multilayer Perceptrons (MLPs). In this paper, we maximize the benefits of approximate computing by integrating hardware approximation into the MLP training process. Due to the discrete nature of hardware approximation, we propose and implement a genetic-based, approximate, hardware-aware training approach specifically designed for printed MLPs. For a 5% accuracy loss, our MLPs achieve over 5x area and power reduction compared to the baseline while outperforming state of-the-art approximate and stochastic printed MLPs. 4 authors · Feb 5, 2024
- Greedy Output Approximation: Towards Efficient Structured Pruning for LLMs Without Retraining To remove redundant components of large language models (LLMs) without incurring significant computational costs, this work focuses on single-shot pruning without a retraining phase. We simplify the pruning process for Transformer-based LLMs by identifying a depth-2 pruning structure that functions independently. Additionally, we propose two inference-aware pruning criteria derived from the optimization perspective of output approximation, which outperforms traditional training-aware metrics such as gradient and Hessian. We also introduce a two-step reconstruction technique to mitigate pruning errors without model retraining. Experimental results demonstrate that our approach significantly reduces computational costs and hardware requirements while maintaining superior performance across various datasets and models. 3 authors · Jul 26, 2024
- Low-Rank GEMM: Efficient Matrix Multiplication via Low-Rank Approximation with FP8 Acceleration Large matrix multiplication is a cornerstone of modern machine learning workloads, yet traditional approaches suffer from cubic computational complexity (e.g., O(n^3) for a matrix of size ntimes n). We present Low-Rank GEMM, a novel approach that leverages low-rank matrix approximations to achieve sub-quadratic complexity while maintaining hardware-accelerated performance through FP8 precision and intelligent kernel selection. On a NVIDIA RTX 4090, our implementation achieves up to 378 TFLOPS on matrices up to N=20480, providing 75\% memory savings and 7.8times speedup over PyTorch FP32 for large matrices. The system automatically adapts to hardware capabilities, selecting optimal decomposition methods (SVD, randomized SVD) and precision levels based on matrix characteristics and available accelerators. Comprehensive benchmarking on NVIDIA RTX 4090 demonstrates that Low-Rank GEMM becomes the fastest approach for matrices Ngeq10240, surpassing traditional cuBLAS implementations through memory bandwidth optimization rather than computational shortcuts. 1 authors · Nov 23, 2025
- Curriculum reinforcement learning for quantum architecture search under hardware errors The key challenge in the noisy intermediate-scale quantum era is finding useful circuits compatible with current device limitations. Variational quantum algorithms (VQAs) offer a potential solution by fixing the circuit architecture and optimizing individual gate parameters in an external loop. However, parameter optimization can become intractable, and the overall performance of the algorithm depends heavily on the initially chosen circuit architecture. Several quantum architecture search (QAS) algorithms have been developed to design useful circuit architectures automatically. In the case of parameter optimization alone, noise effects have been observed to dramatically influence the performance of the optimizer and final outcomes, which is a key line of study. However, the effects of noise on the architecture search, which could be just as critical, are poorly understood. This work addresses this gap by introducing a curriculum-based reinforcement learning QAS (CRLQAS) algorithm designed to tackle challenges in realistic VQA deployment. The algorithm incorporates (i) a 3D architecture encoding and restrictions on environment dynamics to explore the search space of possible circuits efficiently, (ii) an episode halting scheme to steer the agent to find shorter circuits, and (iii) a novel variant of simultaneous perturbation stochastic approximation as an optimizer for faster convergence. To facilitate studies, we developed an optimized simulator for our algorithm, significantly improving computational efficiency in simulating noisy quantum circuits by employing the Pauli-transfer matrix formalism in the Pauli-Liouville basis. Numerical experiments focusing on quantum chemistry tasks demonstrate that CRLQAS outperforms existing QAS algorithms across several metrics in both noiseless and noisy environments. 6 authors · Feb 5, 2024
- Mnemosyne: Parallelization Strategies for Efficiently Serving Multi-Million Context Length LLM Inference Requests Without Approximations As large language models (LLMs) evolve to handle increasingly longer contexts, serving inference requests for context lengths in the range of millions of tokens presents unique challenges. While existing techniques are effective for training, they fail to address the unique challenges of inference, such as varying prefill and decode phases and their associated latency constraints - like Time to First Token (TTFT) and Time Between Tokens (TBT). Furthermore, there are no long context inference solutions that allow batching requests to increase the hardware utilization today. In this paper, we propose three key innovations for efficient interactive long context LLM inference, without resorting to any approximation: adaptive chunking to reduce prefill overheads in mixed batching, Sequence Pipeline Parallelism (SPP) to lower TTFT, and KV Cache Parallelism (KVP) to minimize TBT. These contributions are combined into a 3D parallelism strategy, enabling Mnemosyne to scale interactive inference to context lengths at least up to 10 million tokens with high throughput enabled with batching. To our knowledge, Mnemosyne is the first to be able to achieve support for 10 million long context inference efficiently, while satisfying production-grade SLOs on TBT (30ms) on contexts up to and including 10 million. 7 authors · Sep 25, 2024
- Multi Resolution Analysis (MRA) for Approximate Self-Attention Transformers have emerged as a preferred model for many tasks in natural langugage processing and vision. Recent efforts on training and deploying Transformers more efficiently have identified many strategies to approximate the self-attention matrix, a key module in a Transformer architecture. Effective ideas include various prespecified sparsity patterns, low-rank basis expansions and combinations thereof. In this paper, we revisit classical Multiresolution Analysis (MRA) concepts such as Wavelets, whose potential value in this setting remains underexplored thus far. We show that simple approximations based on empirical feedback and design choices informed by modern hardware and implementation challenges, eventually yield a MRA-based approach for self-attention with an excellent performance profile across most criteria of interest. We undertake an extensive set of experiments and demonstrate that this multi-resolution scheme outperforms most efficient self-attention proposals and is favorable for both short and long sequences. Code is available at https://github.com/mlpen/mra-attention. 5 authors · Jul 20, 2022
- LQER: Low-Rank Quantization Error Reconstruction for LLMs Post-training quantization of Large Language Models (LLMs) is challenging. In this work, we introduce Low-rank Quantization Error Reduction (LQER), which combines quantization and low-rank approximation to recover the model capability. LQER leverages an activation-induced scale matrix to drive the singular value distribution of quantization error towards a desirable distribution, which enables nearly-lossless W4A8 quantization on various LLMs and downstream tasks without the need for knowledge distillation, grid search, or gradient-base iterative optimization. Unlike existing methods, the computation pattern of LQER eliminates the need for specialized Scatter and Gather processes to collect high-precision weights from irregular memory locations. Our W4A8 LLMs achieve near-lossless performance on six popular downstream tasks, while using 1.36times fewer hardware resources than the leading state-of-the-art method. We will open-source our framework once the paper is accepted. 4 authors · Feb 4, 2024
1 Radiant Foam: Real-Time Differentiable Ray Tracing Research on differentiable scene representations is consistently moving towards more efficient, real-time models. Recently, this has led to the popularization of splatting methods, which eschew the traditional ray-based rendering of radiance fields in favor of rasterization. This has yielded a significant improvement in rendering speeds due to the efficiency of rasterization algorithms and hardware, but has come at a cost: the approximations that make rasterization efficient also make implementation of light transport phenomena like reflection and refraction much more difficult. We propose a novel scene representation which avoids these approximations, but keeps the efficiency and reconstruction quality of splatting by leveraging a decades-old efficient volumetric mesh ray tracing algorithm which has been largely overlooked in recent computer vision research. The resulting model, which we name Radiant Foam, achieves rendering speed and quality comparable to Gaussian Splatting, without the constraints of rasterization. Unlike ray traced Gaussian models that use hardware ray tracing acceleration, our method requires no special hardware or APIs beyond the standard features of a programmable GPU. 4 authors · Feb 3, 2025
- LPViT: Low-Power Semi-structured Pruning for Vision Transformers Vision transformers have emerged as a promising alternative to convolutional neural networks for various image analysis tasks, offering comparable or superior performance. However, one significant drawback of ViTs is their resource-intensive nature, leading to increased memory footprint, computation complexity, and power consumption. To democratize this high-performance technology and make it more environmentally friendly, it is essential to compress ViT models, reducing their resource requirements while maintaining high performance. In this paper, we introduce a new block-structured pruning to address the resource-intensive issue for ViTs, offering a balanced trade-off between accuracy and hardware acceleration. Unlike unstructured pruning or channel-wise structured pruning, block pruning leverages the block-wise structure of linear layers, resulting in more efficient matrix multiplications. To optimize this pruning scheme, our paper proposes a novel hardware-aware learning objective that simultaneously maximizes speedup and minimizes power consumption during inference, tailored to the block sparsity structure. This objective eliminates the need for empirical look-up tables and focuses solely on reducing parametrized layer connections. Moreover, our paper provides a lightweight algorithm to achieve post-training pruning for ViTs, utilizing second-order Taylor approximation and empirical optimization to solve the proposed hardware-aware objective. Extensive experiments on ImageNet are conducted across various ViT architectures, including DeiT-B and DeiT-S, demonstrating competitive performance with other pruning methods and achieving a remarkable balance between accuracy preservation and power savings. Especially, we achieve up to 3.93x and 1.79x speedups on dedicated hardware and GPUs respectively for DeiT-B, and also observe an inference power reduction by 1.4x on real-world GPUs. 9 authors · Jul 2, 2024