- Explaining image classifiers by removing input features using generative models Perturbation-based explanation methods often measure the contribution of an input feature to an image classifier's outputs by heuristically removing it via e.g. blurring, adding noise, or graying out, which often produce unrealistic, out-of-samples. Instead, we propose to integrate a generative inpainter into three representative attribution methods to remove an input feature. Our proposed change improved all three methods in (1) generating more plausible counterfactual samples under the true data distribution; (2) being more accurate according to three metrics: object localization, deletion, and saliency metrics; and (3) being more robust to hyperparameter changes. Our findings were consistent across both ImageNet and Places365 datasets and two different pairs of classifiers and inpainters. 2 authors · Oct 9, 2019
- MeshGen: Generating PBR Textured Mesh with Render-Enhanced Auto-Encoder and Generative Data Augmentation In this paper, we introduce MeshGen, an advanced image-to-3D pipeline that generates high-quality 3D meshes with detailed geometry and physically based rendering (PBR) textures. Addressing the challenges faced by existing 3D native diffusion models, such as suboptimal auto-encoder performance, limited controllability, poor generalization, and inconsistent image-based PBR texturing, MeshGen employs several key innovations to overcome these limitations. We pioneer a render-enhanced point-to-shape auto-encoder that compresses meshes into a compact latent space by designing perceptual optimization with ray-based regularization. This ensures that the 3D shapes are accurately represented and reconstructed to preserve geometric details within the latent space. To address data scarcity and image-shape misalignment, we further propose geometric augmentation and generative rendering augmentation techniques, which enhance the model's controllability and generalization ability, allowing it to perform well even with limited public datasets. For the texture generation, MeshGen employs a reference attention-based multi-view ControlNet for consistent appearance synthesis. This is further complemented by our multi-view PBR decomposer that estimates PBR components and a UV inpainter that fills invisible areas, ensuring a seamless and consistent texture across the 3D mesh. Our extensive experiments demonstrate that MeshGen largely outperforms previous methods in both shape and texture generation, setting a new standard for the quality of 3D meshes generated with PBR textures. See our code at https://github.com/heheyas/MeshGen, project page https://heheyas.github.io/MeshGen 6 authors · May 6, 2025
- Generative Object Insertion in Gaussian Splatting with a Multi-View Diffusion Model Generating and inserting new objects into 3D content is a compelling approach for achieving versatile scene recreation. Existing methods, which rely on SDS optimization or single-view inpainting, often struggle to produce high-quality results. To address this, we propose a novel method for object insertion in 3D content represented by Gaussian Splatting. Our approach introduces a multi-view diffusion model, dubbed MVInpainter, which is built upon a pre-trained stable video diffusion model to facilitate view-consistent object inpainting. Within MVInpainter, we incorporate a ControlNet-based conditional injection module to enable controlled and more predictable multi-view generation. After generating the multi-view inpainted results, we further propose a mask-aware 3D reconstruction technique to refine Gaussian Splatting reconstruction from these sparse inpainted views. By leveraging these fabricate techniques, our approach yields diverse results, ensures view-consistent and harmonious insertions, and produces better object quality. Extensive experiments demonstrate that our approach outperforms existing methods. 4 authors · Sep 25, 2024
12 NeRFiller: Completing Scenes via Generative 3D Inpainting We propose NeRFiller, an approach that completes missing portions of a 3D capture via generative 3D inpainting using off-the-shelf 2D visual generative models. Often parts of a captured 3D scene or object are missing due to mesh reconstruction failures or a lack of observations (e.g., contact regions, such as the bottom of objects, or hard-to-reach areas). We approach this challenging 3D inpainting problem by leveraging a 2D inpainting diffusion model. We identify a surprising behavior of these models, where they generate more 3D consistent inpaints when images form a 2times2 grid, and show how to generalize this behavior to more than four images. We then present an iterative framework to distill these inpainted regions into a single consistent 3D scene. In contrast to related works, we focus on completing scenes rather than deleting foreground objects, and our approach does not require tight 2D object masks or text. We compare our approach to relevant baselines adapted to our setting on a variety of scenes, where NeRFiller creates the most 3D consistent and plausible scene completions. Our project page is at https://ethanweber.me/nerfiller. 7 authors · Dec 7, 2023
1 Do Inpainting Yourself: Generative Facial Inpainting Guided by Exemplars We present EXE-GAN, a novel exemplar-guided facial inpainting framework using generative adversarial networks. Our approach can not only preserve the quality of the input facial image but also complete the image with exemplar-like facial attributes. We achieve this by simultaneously leveraging the global style of the input image, the stochastic style generated from the random latent code, and the exemplar style of exemplar image. We introduce a novel attribute similarity metric to encourage networks to learn the style of facial attributes from the exemplar in a self-supervised way. To guarantee the natural transition across the boundaries of inpainted regions, we introduce a novel spatial variant gradient backpropagation technique to adjust the loss gradients based on the spatial location. Extensive evaluations and practical applications on public CelebA-HQ and FFHQ datasets validate the superiority of EXE-GAN in terms of the visual quality in facial inpainting. 8 authors · Feb 13, 2022
2 GenWarp: Single Image to Novel Views with Semantic-Preserving Generative Warping Generating novel views from a single image remains a challenging task due to the complexity of 3D scenes and the limited diversity in the existing multi-view datasets to train a model on. Recent research combining large-scale text-to-image (T2I) models with monocular depth estimation (MDE) has shown promise in handling in-the-wild images. In these methods, an input view is geometrically warped to novel views with estimated depth maps, then the warped image is inpainted by T2I models. However, they struggle with noisy depth maps and loss of semantic details when warping an input view to novel viewpoints. In this paper, we propose a novel approach for single-shot novel view synthesis, a semantic-preserving generative warping framework that enables T2I generative models to learn where to warp and where to generate, through augmenting cross-view attention with self-attention. Our approach addresses the limitations of existing methods by conditioning the generative model on source view images and incorporating geometric warping signals. Qualitative and quantitative evaluations demonstrate that our model outperforms existing methods in both in-domain and out-of-domain scenarios. Project page is available at https://GenWarp-NVS.github.io/. 9 authors · May 27, 2024
- High-Resolution Image Inpainting with Iterative Confidence Feedback and Guided Upsampling Existing image inpainting methods often produce artifacts when dealing with large holes in real applications. To address this challenge, we propose an iterative inpainting method with a feedback mechanism. Specifically, we introduce a deep generative model which not only outputs an inpainting result but also a corresponding confidence map. Using this map as feedback, it progressively fills the hole by trusting only high-confidence pixels inside the hole at each iteration and focuses on the remaining pixels in the next iteration. As it reuses partial predictions from the previous iterations as known pixels, this process gradually improves the result. In addition, we propose a guided upsampling network to enable generation of high-resolution inpainting results. We achieve this by extending the Contextual Attention module to borrow high-resolution feature patches in the input image. Furthermore, to mimic real object removal scenarios, we collect a large object mask dataset and synthesize more realistic training data that better simulates user inputs. Experiments show that our method significantly outperforms existing methods in both quantitative and qualitative evaluations. More results and Web APP are available at https://zengxianyu.github.io/iic. 6 authors · May 24, 2020
- The Change You Want To Detect: Semantic Change Detection In Earth Observation With Hybrid Data Generation Bi-temporal change detection at scale based on Very High Resolution (VHR) images is crucial for Earth monitoring. This remains poorly addressed so far: methods either require large volumes of annotated data (semantic case), or are limited to restricted datasets (binary set-ups). Most approaches do not exhibit the versatility required for temporal and spatial adaptation: simplicity in architecture design and pretraining on realistic and comprehensive datasets. Synthetic datasets are the key solution but still fail to handle complex and diverse scenes. In this paper, we present HySCDG a generative pipeline for creating a large hybrid semantic change detection dataset that contains both real VHR images and inpainted ones, along with land cover semantic map at both dates and the change map. Being semantically and spatially guided, HySCDG generates realistic images, leading to a comprehensive and hybrid transfer-proof dataset FSC-180k. We evaluate FSC-180k on five change detection cases (binary and semantic), from zero-shot to mixed and sequential training, and also under low data regime training. Experiments demonstrate that pretraining on our hybrid dataset leads to a significant performance boost, outperforming SyntheWorld, a fully synthetic dataset, in every configuration. All codes, models, and data are available here: https://yb23.github.io/projects/cywd/ 3 authors · Mar 19, 2025
- Generative Image Inpainting with Submanifold Alignment Image inpainting aims at restoring missing regions of corrupted images, which has many applications such as image restoration and object removal. However, current GAN-based generative inpainting models do not explicitly exploit the structural or textural consistency between restored contents and their surrounding contexts.To address this limitation, we propose to enforce the alignment (or closeness) between the local data submanifolds (or subspaces) around restored images and those around the original (uncorrupted) images during the learning process of GAN-based inpainting models. We exploit Local Intrinsic Dimensionality (LID) to measure, in deep feature space, the alignment between data submanifolds learned by a GAN model and those of the original data, from a perspective of both images (denoted as iLID) and local patches (denoted as pLID) of images. We then apply iLID and pLID as regularizations for GAN-based inpainting models to encourage two levels of submanifold alignment: 1) an image-level alignment for improving structural consistency, and 2) a patch-level alignment for improving textural details. Experimental results on four benchmark datasets show that our proposed model can generate more accurate results than state-of-the-art models. 5 authors · Aug 1, 2019
- Generative Image Inpainting with Contextual Attention Recent deep learning based approaches have shown promising results for the challenging task of inpainting large missing regions in an image. These methods can generate visually plausible image structures and textures, but often create distorted structures or blurry textures inconsistent with surrounding areas. This is mainly due to ineffectiveness of convolutional neural networks in explicitly borrowing or copying information from distant spatial locations. On the other hand, traditional texture and patch synthesis approaches are particularly suitable when it needs to borrow textures from the surrounding regions. Motivated by these observations, we propose a new deep generative model-based approach which can not only synthesize novel image structures but also explicitly utilize surrounding image features as references during network training to make better predictions. The model is a feed-forward, fully convolutional neural network which can process images with multiple holes at arbitrary locations and with variable sizes during the test time. Experiments on multiple datasets including faces (CelebA, CelebA-HQ), textures (DTD) and natural images (ImageNet, Places2) demonstrate that our proposed approach generates higher-quality inpainting results than existing ones. Code, demo and models are available at: https://github.com/JiahuiYu/generative_inpainting. 6 authors · Jan 24, 2018