import random
import sys

import numpy as np
from matplotlib import pyplot as plt
from matplotlib.colors import ListedColormap

lowerCamelCase_    :		List[Any]							=	"""Usage of script: script_name <size_of_canvas:int>"""

lowerCamelCase_    :		str							=	[0] * 100 + [1] * 10
random.shuffle(choice)
def 							lowerCAmelCase(     __lowerCamelCase						):
					__a		 =       [[False for i in range(__lowerCamelCase						)] for j in range(__lowerCamelCase						)]
					return canvas
def 							lowerCAmelCase(     __lowerCamelCase						):
					for i, row in enumerate(__lowerCamelCase						):
										for j, _ in enumerate(__lowerCamelCase						):
															__a		 =       bool(random.getrandbits(1						)						)
def 							lowerCAmelCase(     __lowerCamelCase						):
					__a		 =       np.array(__lowerCamelCase						)
					__a		 =       np.array(create_canvas(current_canvas.shape[0]						)						)
					for r, row in enumerate(__lowerCamelCase						):
										for c, pt in enumerate(__lowerCamelCase						):
															__a		 =       __judge_point(
															    __lowerCamelCase				,    current_canvas[r - 1 : r + 2, c - 1 : c + 2]						)

					__a		 =       next_gen_canvas
					del next_gen_canvas  # cleaning memory as we move on.
					__a		 =       current_canvas.tolist()
					return return_canvas
def 							lowerCAmelCase(     __lowerCamelCase				,    __lowerCamelCase						):
					__a		 =       0
					__a		 =       0
					# finding dead or alive neighbours count.
					for i in neighbours:
										for status in i:
															if status:
																				alive += 1
															else:
																				dead += 1

    # handling duplicate entry for focus pt.
					if pt:
										alive -= 1
					else:
										dead -= 1

					# running the rules of game here.
					__a		 =       pt
					if pt:
										if alive < 2:
															__a		 =       False
										elif alive == 2 or alive == 3:
															__a		 =       True
										elif alive > 3:
															__a		 =       False
					else:
										if alive == 3:
															__a		 =       True

					return state


if __name__ == "__main__":
	if len(sys.argv) != 2:
		raise Exception(usage_doc)

	lowerCamelCase_    :		Any							=	int(sys.argv[1])
	# main working structure of this module.
	lowerCamelCase_    :		str							=	create_canvas(canvas_size)
	seed(c)
	lowerCamelCase_						,  lowerCamelCase_    :		Optional[int]							=	plt.subplots()
	fig.show()
	lowerCamelCase_    :		Optional[Any]							=	ListedColormap(["""w""", """k"""])
	try:
		while True:
			lowerCamelCase_    :		int							=	run(c)
			ax.matshow(c, cmap=cmap)
			fig.canvas.draw()
			ax.cla()
	except KeyboardInterrupt:
		# do nothing.
		pass





from .glue import glue_convert_examples_to_features, glue_output_modes, glue_processors, glue_tasks_num_labels
from .squad import SquadExample, SquadFeatures, SquadVaProcessor, SquadVaProcessor, squad_convert_examples_to_features
from .utils import DataProcessor, InputExample, InputFeatures, SingleSentenceClassificationProcessor
from .xnli import xnli_output_modes, xnli_processors, xnli_tasks_num_labels




