


from manim import *

class   A__ (   snake_case__     ):







    """simple docstring"""

    def 		a_      (	self   ):
         snake_case					=    Rectangle(height=0.5      , width=0.5   )
         snake_case					=    Rectangle(height=0.46      , width=0.46   ).set_stroke(width=0   )

         snake_case					=    [mem.copy() for i in range(6   )]
         snake_case					=    [mem.copy() for i in range(6   )]
         snake_case					=    VGroup(*__snake_case   ).arrange(__snake_case      , buff=0   )
         snake_case					=    VGroup(*__snake_case   ).arrange(__snake_case      , buff=0   )
         snake_case					=    VGroup(__snake_case      , __snake_case   ).arrange(__snake_case      , buff=0   )
         snake_case					=    Text('''CPU'''      , font_size=2_4   )
         snake_case					=    Group(__snake_case      , __snake_case   ).arrange(__snake_case      , buff=0.5      , aligned_edge=__snake_case   )
         cpu.move_to([-2.5, -0.5, 0]   )
         self.add(__snake_case   )

         snake_case					=    [mem.copy() for i in range(1   )]
         snake_case					=    VGroup(*__snake_case   ).arrange(__snake_case      , buff=0   )
         snake_case					=    Text('''GPU'''      , font_size=2_4   )
         snake_case					=    Group(__snake_case      , __snake_case   ).arrange(__snake_case      , buff=0.5      , aligned_edge=__snake_case   )
         gpu.align_to(__snake_case      , __snake_case   )
         gpu.set_x(gpu.get_x() - 1   )

         self.add(__snake_case   )

         snake_case					=    [mem.copy() for i in range(6   )]
         snake_case					=    VGroup(*__snake_case   ).arrange(__snake_case      , buff=0   )

         snake_case					=    Text('''Model'''      , font_size=2_4   )
         snake_case					=    Group(__snake_case      , __snake_case   ).arrange(__snake_case      , buff=0.5      , aligned_edge=__snake_case   )
         model.move_to([3, -1.0, 0]   )

         self.play(
             Create(__snake_case      , run_time=1   )      , Create(__snake_case      , run_time=1   )      , Create(__snake_case      , run_time=1   )      , )

         snake_case					=    MarkupText(
             F'''First, an empty model skeleton is loaded\ninto <span fgcolor=\'{YELLOW}\'>memory</span> without using much RAM.'''      , font_size=2_4      , )

         snake_case					=    Square(side_length=2.2   )
         key.move_to([-5, 2, 0]   )

         snake_case					=    MarkupText(
             F'''<b>Key:</b>\n\n<span fgcolor=\'{YELLOW}\'>●</span> Empty Model'''      , font_size=1_8      , )

         key_text.move_to([-5, 2.4, 0]   )

         step_a.move_to([2, 2, 0]   )
         self.play(Write(__snake_case      , run_time=2.5   )      , Write(__snake_case   )      , Write(__snake_case   )   )

         self.add(__snake_case   )

         snake_case					=    []
         snake_case					=    []
         snake_case					=    []
         for i, rect in enumerate(__snake_case   ):
              snake_case					=    Rectangle(height=0.46      , width=0.46   ).set_stroke(width=0.0   ).set_fill(__snake_case      , opacity=0.7   )
              cpu_target.move_to(__snake_case   )
              cpu_target.generate_target()
              snake_case					=    0.46 / 4
              snake_case					=    0.46 / 3

              if i == 0:
                   cpu_target.target.next_to(cpu_left_col_base[0].get_corner(DOWN + LEFT   )      , buff=0.02      , direction=__snake_case   )
                   cpu_target.target.set_x(cpu_target.target.get_x() + 0.1   )
              elif i == 3:
                   cpu_target.target.next_to(cpu_targs[0].target      , direction=__snake_case      , buff=0.0   )
              else:
                   cpu_target.target.next_to(cpu_targs[i - 1].target      , direction=__snake_case      , buff=0.0   )
              cpu_targs.append(__snake_case   )

              first_animations.append(rect.animate(run_time=0.5   ).set_stroke(__snake_case   )   )
              second_animations.append(MoveToTarget(__snake_case      , run_time=1.5   )   )

         self.play(*__snake_case   )
         self.play(*__snake_case   )

         self.wait()








import warnings

from ...utils import logging
from .image_processing_beit import BeitImageProcessor


_SCREAMING_SNAKE_CASE      :			List[str]      				=   logging.get_logger(__name__)

class   A__ (   snake_case__     ):







    """simple docstring"""

    def __init__(	self      , *__snake_case      , **__snake_case   ):
         warnings.warn(
             '''The class BeitFeatureExtractor is deprecated and will be removed in version 5 of Transformers. Please'''
             ''' use BeitImageProcessor instead.'''      , __snake_case      , )
         super().__init__(*__snake_case      , **__snake_case   )




