"""simple docstring"""



from manim import *




class      UpperCAmelCase_  (						lowerCAmelCase_							):




    def 							__magic_name__							(   self						:	Dict				)				->							List[Any]:




     '''simple docstring'''

     A__	=    Rectangle(height=0.5     ,			width=0.5				)
     A__	=    Rectangle(height=0.46     ,			width=0.46				).set_stroke(width=0				)

     A__	=    [mem.copy() for i in range(6				)]
     A__	=    [mem.copy() for i in range(6				)]
     A__	=    VGroup(*__SCREAMING_SNAKE_CASE				).arrange(__SCREAMING_SNAKE_CASE     ,			buff=0				)
     A__	=    VGroup(*__SCREAMING_SNAKE_CASE				).arrange(__SCREAMING_SNAKE_CASE     ,			buff=0				)
     A__	=    VGroup(__SCREAMING_SNAKE_CASE     ,			__SCREAMING_SNAKE_CASE				).arrange(__SCREAMING_SNAKE_CASE     ,			buff=0				)
     A__	=    Text("CPU"     ,			font_size=24				)
     A__	=    Group(__SCREAMING_SNAKE_CASE     ,			__SCREAMING_SNAKE_CASE				).arrange(__SCREAMING_SNAKE_CASE     ,			buff=0.5     ,			aligned_edge=__SCREAMING_SNAKE_CASE				)
     cpu.move_to([-2.5, -0.5, 0]				)
     self.add(__SCREAMING_SNAKE_CASE				)

     A__	=    [mem.copy() for i in range(1				)]
     A__	=    VGroup(*__SCREAMING_SNAKE_CASE				).arrange(__SCREAMING_SNAKE_CASE     ,			buff=0				)
     A__	=    Text("GPU"     ,			font_size=24				)
     A__	=    Group(__SCREAMING_SNAKE_CASE     ,			__SCREAMING_SNAKE_CASE				).arrange(__SCREAMING_SNAKE_CASE     ,			buff=0.5     ,			aligned_edge=__SCREAMING_SNAKE_CASE				)
     gpu.align_to(__SCREAMING_SNAKE_CASE     ,			__SCREAMING_SNAKE_CASE				)
     gpu.set_x(gpu.get_x() - 1				)

     self.add(__SCREAMING_SNAKE_CASE				)

     A__	=    [mem.copy() for i in range(6				)]
     A__	=    VGroup(*__SCREAMING_SNAKE_CASE				).arrange(__SCREAMING_SNAKE_CASE     ,			buff=0				)

     A__	=    Text("Model"     ,			font_size=24				)
     A__	=    Group(__SCREAMING_SNAKE_CASE     ,			__SCREAMING_SNAKE_CASE				).arrange(__SCREAMING_SNAKE_CASE     ,			buff=0.5     ,			aligned_edge=__SCREAMING_SNAKE_CASE				)
     model.move_to([3, -1.0, 0]				)

     self.play(
         Create(__SCREAMING_SNAKE_CASE     ,			run_time=1				)     ,			Create(__SCREAMING_SNAKE_CASE     ,			run_time=1				)     ,			Create(__SCREAMING_SNAKE_CASE     ,			run_time=1				)     ,			)

     A__	=    MarkupText(
         F"""First, an empty model skeleton is loaded\ninto <span fgcolor=\'{YELLOW}\'>memory</span> without using much RAM."""     ,			font_size=24     ,			)

     A__	=    Square(side_length=2.2				)
     key.move_to([-5, 2, 0]				)

     A__	=    MarkupText(
         F"""<b>Key:</b>\n\n<span fgcolor=\'{YELLOW}\'>●</span> Empty Model"""     ,			font_size=18     ,			)

     key_text.move_to([-5, 2.4, 0]				)

     step_a.move_to([2, 2, 0]				)
     self.play(Write(__SCREAMING_SNAKE_CASE     ,			run_time=2.5				)     ,			Write(__SCREAMING_SNAKE_CASE				)     ,			Write(__SCREAMING_SNAKE_CASE				)				)

     self.add(__SCREAMING_SNAKE_CASE				)

     A__	=    []
     A__	=    []
     A__	=    []
     for i, rect in enumerate(__SCREAMING_SNAKE_CASE				):
      A__	=    Rectangle(height=0.46     ,			width=0.46				).set_stroke(width=0.0				).set_fill(__SCREAMING_SNAKE_CASE     ,			opacity=0.7				)
      cpu_target.move_to(__SCREAMING_SNAKE_CASE				)
      cpu_target.generate_target()
      A__	=    0.46 / 4
      A__	=    0.46 / 3

      if i == 0:
       cpu_target.target.next_to(cpu_left_col_base[0].get_corner(DOWN + LEFT				)     ,			buff=0.02     ,			direction=__SCREAMING_SNAKE_CASE				)
       cpu_target.target.set_x(cpu_target.target.get_x() + 0.1				)
      elif i == 3:
       cpu_target.target.next_to(cpu_targs[0].target     ,			direction=__SCREAMING_SNAKE_CASE     ,			buff=0.0				)
      else:
       cpu_target.target.next_to(cpu_targs[i - 1].target     ,			direction=__SCREAMING_SNAKE_CASE     ,			buff=0.0				)
      cpu_targs.append(__SCREAMING_SNAKE_CASE				)

      first_animations.append(rect.animate(run_time=0.5				).set_stroke(__SCREAMING_SNAKE_CASE				)				)
      second_animations.append(MoveToTarget(__SCREAMING_SNAKE_CASE     ,			run_time=1.5				)				)

     self.play(*__SCREAMING_SNAKE_CASE				)
     self.play(*__SCREAMING_SNAKE_CASE				)

     self.wait()











"""simple docstring"""



from __future__ import annotations

SCREAMING_SNAKE_CASE    =	"#"




class      UpperCAmelCase_  :




    def __init__(   self						:	Dict				)				->							None:




     '''simple docstring'''

     A__	=    {}




    def 							__magic_name__							(   self						:	Optional[Any]     ,			snake_case_						:	str				)				->							None:




     '''simple docstring'''

     A__	=    self._trie
     for char in text:
      if char not in trie:
       A__	=    {}
      A__	=    trie[char]
     A__	=    True




    def 							__magic_name__							(   self						:	List[Any]     ,			snake_case_						:	str				)				->							tuple | list:




     '''simple docstring'''

     A__	=    self._trie
     for char in prefix:
      if char in trie:
       A__	=    trie[char]
      else:
       return []
     return self._elements(snake_case_				)




    def 							__magic_name__							(   self						:	Union[str, Any]     ,			snake_case_						:	dict				)				->							tuple:




     '''simple docstring'''

     A__	=    []
     for c, v in d.items():
      A__	=    [" "] if c == END else [(c + s) for s in self._elements(snake_case_				)]
      result.extend(snake_case_				)
     return tuple(snake_case_				)






SCREAMING_SNAKE_CASE    =	Trie()
SCREAMING_SNAKE_CASE    =	("depart", "detergent", "daring", "dog", "deer", "deal")
for word in words:
      trie.insert_word(word)







def   _SCREAMING_SNAKE_CASE       (							lowercase_						)						->		tuple:
 A__	=    trie.find_word(lowercase_						)
 return tuple(string + word for word in suffixes						)







def   _SCREAMING_SNAKE_CASE       (							)						->		None:
 print(autocomplete_using_trie("de"						)						)


if __name__ == "__main__":
      import doctest

      doctest.testmod()
      main()





