





from typing import TYPE_CHECKING

from ...utils import OptionalDependencyNotAvailable, _LazyModule, is_torch_available


_snake_case           =			{
    """configuration_clap""": [
        """CLAP_PRETRAINED_MODEL_ARCHIVE_LIST""",
        """ClapAudioConfig""",
        """ClapConfig""",
        """ClapTextConfig""",
    ],
    """processing_clap""": ["""ClapProcessor"""],
}

try:
  if not is_torch_available():
    raise OptionalDependencyNotAvailable()
except OptionalDependencyNotAvailable:
  pass
else:
  _snake_case           =			[
      """CLAP_PRETRAINED_MODEL_ARCHIVE_LIST""",
      """ClapModel""",
      """ClapPreTrainedModel""",
      """ClapTextModel""",
      """ClapTextModelWithProjection""",
      """ClapAudioModel""",
      """ClapAudioModelWithProjection""",
  ]
  _snake_case           =			["""ClapFeatureExtractor"""]

if TYPE_CHECKING:
  from .configuration_clap import (
      CLAP_PRETRAINED_MODEL_ARCHIVE_LIST,
      ClapAudioConfig,
      ClapConfig,
      ClapTextConfig,
  )
  from .processing_clap import ClapProcessor

  try:
    if not is_torch_available():
      raise OptionalDependencyNotAvailable()
  except OptionalDependencyNotAvailable:
    pass
  else:
    from .feature_extraction_clap import ClapFeatureExtractor
    from .modeling_clap import (
        CLAP_PRETRAINED_MODEL_ARCHIVE_LIST,
        ClapAudioModel,
        ClapAudioModelWithProjection,
        ClapModel,
        ClapPreTrainedModel,
        ClapTextModel,
        ClapTextModelWithProjection,
    )


else:
  import sys

  _snake_case           =			_LazyModule(__name__, globals()["""__file__"""], _import_structure, module_spec=__spec__)













from __future__ import annotations


def _A       (   __magic_name__  , __magic_name__	):
   lowercase__			       =  []
   create_all_state(1  , __magic_name__  , __magic_name__  , []  , __magic_name__	)
   return result


def _A       (   __magic_name__  , __magic_name__  , __magic_name__  , __magic_name__  , __magic_name__  , ):
   if level == 0:
      total_list.append(current_list[:]	)
      return

   for i in range(__magic_name__  , total_number - level + 2	):
      current_list.append(__magic_name__	)
      create_all_state(i + 1  , __magic_name__  , level - 1  , __magic_name__  , __magic_name__	)
      current_list.pop()


def _A       (   __magic_name__	):
   for i in total_list:
      print(*__magic_name__	)


if __name__ == "__main__":
  _snake_case           =			4
  _snake_case           =			2
  _snake_case           =			generate_all_combinations(n, k)
  print_all_state(total_list)






